AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on Android in France - Q1 2024
The first quarter of 2024 saw notable performance trends in the top 5 2D realistic games on Android in France, with varying shifts in weekly downloads, revenue, and active users.
The first quarter of 2024 provided an insightful look into the performance of the top 5 2D realistic games on the Android platform in France. According to data from Sensor Tower, these games demonstrated varied trends in weekly downloads, revenue, and active users. Here’s a closer look at each game:
Belote & Coinche from GameDuell saw a steady weekly revenue, fluctuating between approximately $50K to $63K throughout the quarter. Weekly downloads experienced a downward trend, starting at around 11.8K in early January and decreasing to approximately 6.4K by the end of March. Meanwhile, the game's weekly active users showed slight fluctuations, maintaining a range between 115K and 133K.
June's Journey: Hidden Objects by Wooga experienced peaks and troughs in its weekly revenue, with a notable peak at around $81K in late January and a low of about $49K in the middle of March. Weekly downloads varied, peaking at 7.6K in late January before declining to around 4.5K by the end of March. The game’s weekly active users remained relatively stable, averaging around 111K to 115K throughout the quarter.
Evony: The King's Return from TG Inc. saw its weekly revenue peak at approximately $54K at the start of January, then fluctuate before ending the quarter at around $50K. Weekly downloads started strong at about 12.5K in early January, saw a dip, and then recovered to approximately 12.4K by mid-March. The game's weekly active users showed a decline from around 43K in early January to about 35.7K by the end of March.
Sea of Conquest: Pirate War by FunPlus International AG demonstrated consistent growth in weekly revenue, peaking at approximately $50K in late February. Weekly downloads fluctuated significantly, starting at about 16.2K in early January, peaking at around 28.7K mid-January, and then dropping to roughly 4.6K by the end of March. Weekly active users showed a steady increase, reaching about 31.5K by mid-March.
The Grand Mafia from Phantix Games experienced stable weekly revenue, ranging between $34K to $45K throughout the quarter. Weekly downloads started at about 6K in early January, dropped to around 3.6K by the end of March. The game's weekly active users fluctuated slightly, staying within the range of approximately 25K to 30K.
For more detailed insights and data, visit Sensor Tower.